New's - Xsyon Updates

Vessor

Super Postatore
October 5 2012

Hello Xsyon Citizens!

The Main Server has been updated with a minor patch. This patch simply addresses some server stability issues and database cleanup in preparation for free trials. There won't be any patch notes posted for this update as there are no visible improvements for players.

This has been another busy week for me: travelling back home to the US and making final adjustments for free trials and the coming Kickstarter launch. We're getting there and are gearing for a launch of free trials by the 15th!
 

Vessor

Super Postatore
October 15 2012

Hello Xsyon Citizens!

The Trial Server will be open the the public October 17 at roughly 7:00 AM PST after running maintenance. The Trial Server will be open to all players with data duplicated from the Main Server. The only difference is that we will reset the Trial Server data every Monday.

We will make official announcements on various websites this week.

Please help spread the word!
 

Vessor

Super Postatore
October 17 2012

Hello Xsyon Citizens!

The Trial Server is now open to the public!

All players with a forum account can log in to the Trial Server through the Xsyon Launcher and enjoy free play time. The Trial Server data will reset every Monday.

We've also updated our launcher and maintenance schedule. Maintenance will run Mondays and Fridays from 1:00 AM to 2:00 AM PST.

Please feel free to spread the word about Free Trials if you have friends that would like to experience Xsyon.

Enjoy!
 

Vessor

Super Postatore
November 12 2012

Hello Xsyon Citizens!

Maintenance will start at 5:00 AM PST today. The servers will be back up at roughly 6:30 AM PST.

November 11 2012

Hello Xsyon Citizens!

Maintenance on Monday, November 12, will run late. I will announce the maintenance time one hour prior to shutting down the server, both in game and here. Maintenance will be at roughly 6:00 AM PST.

November 5 2012

Hello Xsyon Citizens!

We are moving forward we a new ad campaign and will finally launch our Kickstarter fund raiser this month. The Trial Server will remain open to the public at least until the end of this year.

I will be travelling, primarily for personal reasons, for the next 2 to 3 weeks. Behind the scenes we have been working primarily on bugs and stability issues. We will switch to more substantial feature evolution once I return to the US.
 

Vessor

Super Postatore
November 21

Notorious Games is proud to announce the launch of a Kickstarter fund raiser to bring Xsyon out of the Prelude and into the future with a full featured release of Xsyon: Apocalypse!

Please visit our Kickstarter Project Page for full details.

When Xsyon's development began, nearly five years ago, I knew it would be a monumental endeavor. With a small team and a very limited budget everything needed to fall into place perfectly to launch the Prelude to Xsyon, our current installment, with a full set of planned features but in a limited, simplified state.

The Prelude was intended as a simplified pre release version of the game which would evolve with its community as we add features and improve the game based on player feedback.

Xsyon's development began in 2008. In 2010, Xsyon was opened to the public as a pre-release. In March 2011 The Prelude was launched. Since then we've added many features and improvements, but have not yet launched the full 'gold' release of Xsyon. While reaching our current stage in less than 5 years is no small feat for a tiny development team often with just 1 or 2 full time programmers including myself, our goals are ambitious and development has been slower than desired.

A multitude of unanticipated obstacles came our way - programmers moving on to other jobs at inopportune times, losing funds due to the stock market crash, team members experiencing disabling health problems, server instability and dealing with hackers and contentious players. The biggest issue has been a lack of funding to deal with setbacks efficiently.

We found out early that players desired existing features to be fleshed out more than they longed for new features. Some Prelude game features, such as terraforming, architecture and tribal systems were developed much further than originally planned at this stage. Unplanned features such as carts, permissions system, creature migration and undead haunting were added. Other features, such as pets and mounts, had to be put aside for the future.

Development took on a different and slower path.

We are now taking Xsyon in a new direction.

Today we launched a Kickstarter crowd sourcing project to raise funds so that we can develop Xsyon at a much faster pace and without distractions. We are planning on a year of further development to take Xsyon out of the Prelude phase and launch the first full feature release Xsyon: Apocalypse.

So join us on Kickstarter! Together we can make it happen!
 
Alto